What it is
Design spans buildings, images, products and interfaces. Its job is to make something understandable and usable before making it beautiful, and good design often disappears because nothing gets in the way.
Dieter Rams summarised a working philosophy in ten principles, ending with “good design is as little design as possible”. This site tries to follow it: quiet surfaces, one idea per screen, motion only where it explains something.
Dieter Rams’s ten principles of good design
A compact, widely used definition of good design.
- 01Innovative
- 02Useful
- 03Aesthetic
- 04Understandable
- 05Unobtrusive
- 06Honest
- 07Long-lasting
- 08Thorough
- 09Environmentally friendly
- 10As little design as possible
Source: Vitsœ
A diagram of ideas, not a measurement.
Ideas to carry
- 1
Form follows function
Start from what the thing must do, and let the shape come from that.
- 2
Things should explain themselves
A handle says pull; a flat plate says push.
- 3
Less, but better
Remove until only what matters is left.
Established What we know
Interpretation The older lens · Classical architecture
Vitruvius asked every building for firmness, commodity and delight; temple builders tuned proportions to sacred ratios.
Reading
- c. 15 BCEDe architecturaVitruvius
- 1977A Pattern LanguageChristopher Alexander
- 1988The Design of Everyday ThingsDon Norman
Door with a handle
Sign on the door: PUSH 🙃
Connected subjects, projects and writing
- EntrepreneurshipSubject · Creation
Turning an idea into something people use and pay for, and being honest about what is live, paused or stopped.
- Making and inventionSubject · Creation
Prototypes, engineering and invention: the lessons that only come from building the thing.
- WritingSubject · Creation
Thinking you can come back to: essays, drafts and the craft of saying it plainly.
- Music and soundSubject · Creation
Frequency, rhythm and ratio: air moving in patterns that move people.
- evrimtekin.comProject · Creation
This site: a personal universe and knowledge platform built on one validated content model.
- FreedomnProject · Creation
A concept for discovering free things to do nearby, collected like entries in a field guide.
Sources
- Dieter Rams: ten principles for good design Vitsœ. Checked 5 Nov 2026.
- The Concept of the Aesthetic Stanford Encyclopedia of Philosophy. Checked 5 Nov 2026.